Aram Bartholl – Blog

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Beyond Contemporary Art book by Etan Jonathan Ilfeld

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I am glad to be featured in this very diverse refreshing overview on contemporary art.

Beyond Contemporary Art

Etan Jonathan Ilfeld

250 x 250 mm (9¾ x 9¾ in)
240 pages with 150 illustrations
Paperback with flaps
ISBN 978-1-908126-22-1
October 2012

£24.95   €29.95   US$39.95

In this book, the author surveys the key concepts and ideas that have reverberated throughout the art world in the last decade through studying the artists who have created them. From blockbuster museum exhibitions to influential art fairs and art-stars, the ever-expanding contemporary art world has been increasingly integrated into popular culture. While highlighting established artists such as Gerhard Richter, the book also includes emerging and mid-career artists whose work ranges widely. Artists such as Jeremy Wood who plots his movement across the globe through GPS tracking, Tatsuo Miyajima who does digital light displays, Eduardo Kac who does transgenic bio-art or Santiago Sierra who paid workers to shift a heavy rock back and forth are among the international artists included in this book. Often controversial, these artists push the boundaries of what would traditionally be considered art.

http://www.vivays-publishing.com/beyond_contemporary_art.htm

see also
http://we-make-money-not-art.com/archives/2012/10/beyond-contemporary-art.php
http://www.roomsmagazine.com/index.php/2012/10/going-beyond-contemporary-art-with-etan-ilfeld/

Written by Aram

December 19th, 2012 at 11:24 am

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“Space Time Play” book presentation

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The editors of “Space Time Play”: Friedrich von Borries, Steffen P. Walz and Matthias Böttger presented their new book yesterday at the book store Pro-QM Berlin. The media theorist Stephan Günzel and myself have been invited to join the presentation and to talk about our work. The book is a collection of over 180 different articles of 140 different authors on the relationship of computer games, space and architecture. A must read for everybody who works in this field.

“SPACE TIME PLAY” IS A JOURNEY
THROUGH THE PAST, PRESENT
AND POTENTIAL SPACES OF
COMPUTER AND VIDEO GAMES.

Have you ever wondered what’s behind a perfect Tetris-wall?
Have you ever freed a 3D world from terrorists?
Have you ever made polygon friends in networked fantasy realms?
And do you know what happens when these games never end?


Written by Aram

October 31st, 2007 at 4:06 pm